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Last modified on Jun 11, 2020 in General
Having a modded Minecraft server is a great way to customize your gameplay experience. However, playing with mods is not as simple as just uploading them to your server. For every mod that goes into your server, it has to be run client-side. Minecraft by default does not run mods so you need to use a mod loader, Forge. Many times when adding mods, players will use modpack launchers. These are especially useful as they install Forge easily and allow the modpacks to be launched straight from the launchers platform. Some of the most popular modpack launchers include Twitch, Technic, ATLauncher, Voidswrath, and FTB. Adding mods to an existing modpack is quite easy, and we will be walking you through each step on how to.
This tutorial does not cover how to add mods to the default launcher. You can find our guide on doing so here.
Minecraft Crashes on startup
When adding a mod to an existing modpack, it is very important that you check to make sure you are not missing any dependency mods. If you are, it can cause your game to crash upon loading.
Getting Mod Rejections when trying to join a server
Having a mod rejection either means that the mod is not the same version as the one from the server, or that you are missing a mod on your Minecraft client that is on your server or vice versa. Double-check that your mods folder from client-side matches with the server-side mods folder. Although, keep in mind that you do not need to add client-side only mods to the server. For example, Optifine needs to stay only on your Minecraft client, it does not go onto the server.