All The Mods 10 (ATM10) packs around 400 to 500 mods into a single kitchen-sink modpack for Minecraft 1.21.1. It runs on NeoForge and pulls together high-tech automation, spell-casting, exploration, and combat into one massive experience. Setting up an All The Mods 10 server with Apex Hosting is straightforward, and this guide walks through the full process plus a look at what you can expect in the world.
Invite friends and start a new adventure. Once your server is live, you can explore entirely new biomes, raid structures, build automated factories, and cast spells – all in the same world.
Server Requirements
Before starting, it helps to know what ATM10 demands. The modpack is one of the heavier options available, so the server needs enough resources to keep things stable.
- Minecraft version: 1.21.1
- Mod loader: NeoForge
- Recommended server RAM: 10 to 16GB, depending on player count and base complexity
- Java version: Java 21
Small groups of one to four players can run comfortably on 10 to 12GB. Servers with five or more players, or bases with heavy automation using mods like Mekanism or Create, should plan for 14 to 16GB. If you need guidance on sizing your plan, see our guide on how much RAM your server needs.
Modpack Server Setup
- Head to your Apex server panel, then locate the Game File area.
- Click the currently selected option, then type “All The Mods 10”.
Note: Due to the high number of mods, the server can become unstable on underpowered hardware.
- Once found, select it and confirm the changes in the prompts.
- Wait for the server to load, then follow our guide on how to start a CurseForge Minecraft server to install the matching client pack on your launcher.
- Once the client is ready, join your ATM10 server and start playing.
Getting Started
With hundreds of mods in the pack, new players can feel lost at first. The world generates with a huge variety of biomes, underground cave systems, surface structures, and dungeons from the very first load. For players who have tried earlier ATM packs, the flow will feel familiar – start by exploring, looting nearby structures, and crafting better tools before moving into the more advanced systems.
The deeper progression involves creating automated production lines, learning the spell system, building bases in interesting biomes, and eventually pushing into new dimensions. None of this is gated – you can approach each mod at whatever pace suits you. Mods like Create, Mekanism, Ars Nouveau, and Botania each have their own learning curve, and picking one to start with makes early-game progress much easier.
Unique Structures
As you explore the world, you will run into a wide range of player-made and mod-added structures: watchtowers, campsites, villages, and pirate ships anchored offshore. Most contain loot chests with items scaled per player, meaning each person who opens a chest gets their own set of drops. Underground areas have their own structures as well, including crypts, ruins, and cave-system dungeons.
Many of these structures spawn hostile mobs, so going in with at least basic gear is a good idea. Early exploration is one of the best ways to build up resources quickly, and some structures contain rare loot that can give you a significant head start on mid-game tech or magic.
Nexus Warps
Nexus Warps are fast-travel points scattered across the world. You do not need operator permissions or cheats to use them – just find two or more in the world and activate them to unlock point-to-point travel. They work like a more grounded version of waystone fast travel, and they are especially useful once you have multiple bases or outposts spread across different biomes.
New Biomes
ATM10 adds dozens of biomes beyond what vanilla Minecraft provides. You will find dense magical forests, bizarre stone formations, tropical coastlines, frozen wastelands, and everything in between. Minecraft’s 1.21 world generation produces dramatic terrain shapes that make exploration genuinely interesting – cliff faces that drop into ocean coves, mountain ranges with waterfalls, and underground biomes with their own lighting and flora.
Finding the right biome for your base is part of the experience. Some mods work better in specific environments, and certain structures only spawn in particular biome types.
Ores and Dungeons
Underground exploration rewards players with a wide variety of ores beyond the vanilla set. Mod-added metals like Tin, Silver, Osmium, and Uranium appear at different depth layers, and each has specific uses in crafting or powering machines. Dungeon entrances appear on mountainsides and cliff faces, leading to structured underground areas that often include enemy spawners, trapped rooms, and chests with better loot.
The deeper you go, the more valuable the materials tend to be. Enemies scale accordingly, so having solid gear before diving into deep dungeons keeps the experience manageable rather than punishing.
Endless Gear
After a few play sessions on your ATM10 server, a wide range of weapons and tools opens up. Mechanical bows, powered swords, firearms, and mod-specific armor sets can all be found in loot chests or crafted through the various tech and magic trees. Some items carry special abilities or enchantments that make them useful well into late game.
The variety of gear available means no two players on the same server need to gear up the same way. One player can focus on heavy tech armor from Mekanism while another builds out a full Ars Nouveau spell set. The pack supports a range of playstyles without forcing any single progression path.
Magic and Ghosts
Magic is one of ATM10’s strongest pillars. Ars Nouveau lets you build spells from scratch using a glyph system – early spells might create temporary platforms or slow enemies, while later combinations can launch projectiles, teleport you across distances, or summon familiars. The spell crafting system has enough depth to keep progression interesting for a long time.
On death, players turn into ghosts for a few minutes. In ghost form you can float through blocks, observe the world without danger, and safely retrieve your dropped items. The ghost timer adds a light consequence to dying without being punitive, and it creates some entertaining moments when ghost players can interact with living ones in limited ways.
Mysteries Await
ATM10 contains more systems and content than any single guide can cover. New dimensions, boss fights, specialized crafting lines, and cross-mod interactions are waiting to be discovered as you play. The best way to find them is with other people – having a group on your server means different players can dig into different mods and share what they find.
ATM10 – Everything You Want
All The Mods 10 is a complete sandbox experience that holds up across dozens of hours of play. The combination of technical automation, magic systems, exploration, and combat means there is always something new to do regardless of how long you have been playing. Whether you are building your first ore processing line, mastering a spell school, or pushing into a new dimension, the pack keeps delivering.
Start your All The Mods 10 server with Apex Hosting today and see what hundreds of mods feel like in one world. Check out the full modpack server list if you want to compare ATM10 against other options before committing.



























