Save Announcer Rust Plugin
By Nathan Young
Automatic saving in Rust servers helps maintain character and world progression, but doesn’t notify players in-game. This can be troublesome for some users, as saves can create temporary lag. If a particular player is in a combat situation, then being notified about this will help. Luckily, the Save Announcer uMod plugin solves any notification issues. Using this on your server will allow players to see an in-chat message when a save runs. It also displays the total amount of entities being saved, which can be used to keep track of them in your world. Our easy-to-use panel allows you and owners alike to quickly set this up. With this in mind, let’s learn how to install and use the Save Announcer plugin on your Rust server in this Apex Hosting tutorial.
- Navigate to Save Announcer on uMod and press the
- Save this file somewhere easily accessible on your computer.
- Next, head towards your Apex server panel and click
FTP File Accessnear the top left.
Important: Make sure to use the correct Server Profile for this installation.
- Login with your password and enter in the
- Once there, click the
pluginsfolder and press
Uploadat the top left.
- Drag and drop the file into the respective area, then wait for it to reach
Restartthe server from the main panel to load the plugin, then join the game.
Plugins will only work if uMod Support is enabled in the
Customizationsarea from the main panel. This is toggled by default, but ensure it’s configured so Save Announcer can load.
After the Save Announcer plugin is installed, you might notice a chat message when the server saves progression. This is the main functionality, but there are some settings to control or add more features. For example, you can set a minimum amount of entities in the configuration to make it appear in-chat.
There are other options, such as enabling console notifications. Besides this, there is a unique aspect that requires another plugin to properly work. We’ll cover everything in the following sections to get you started with this Rust plugin on your server.
Customizing Save Announcer to your liking will be the first task you’ll want to do, as this controls everything about the chat messages. There aren’t too many settings, but we’ve created some recommended ones for you to use. Learn how to access the plugin’s configuration file down below to start editing it.
- Navigate towards your
FTP File Accessarea from the server panel, then login.
- Enter in the
oxidedirectory, then click your
configfolder to reveal the plugin files.
- From here, locate the SaveAnnouncer.json file and press
Editto the right of it.
- Make any desired changes, then press
Saveat the top of the file.
- Return to the main panel and
Restartthe server to apply the edits.
"Amount To Trigger Entity Message": 0, "Enable Console Notice": true
As previously mentioned, there’s another plugin to use for an extra feature. This is a GUI variant of the chat save message, meaning players see it at the top of their screen. Using it requires GUI Announcements, which has the same installation instructions as before. Once uploaded to the server, change the
Enable GUI Announcements setting inside the SaveAnnouncer.json file to
true so it fully works. This aspect is useful if you want to limit chat announcements or simply like the GUI-style instead. Although, it can be easily overlooked unlike the original feature.
Plugin Isn’t Working
If after the installation it fails, then double-check your server profile. This is a separate directory that has other instances of your panel, meaning if it’s installed on the wrong one it’ll continue failing. When this is corrected, the plugin should load without problems. However, you might want to ensure the server got restarted after installing Save Announcer. Using these solutions will likely resolve the plugin issue so players can be notified when saving.
GUI Settings Failing
Keep in mind that this feature requires the GUI Announcement plugin, so make sure it gets correctly installed. Although, remember to change the
Enable GUI Announcements setting to “
true” for the SaveAnnouncer.json file. This is required so both plugins become compatible with each other. Additionally, ensure the file saves and you restart the server from the panel to apply the changes. When everything is prepared, you’ll see the GUI save messages in-chat.
Save Announcer on uMod
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