Posted: May 4, 2022 in Rust
Overview Ever since back in the day, we all can remember this everlasting debate ringing in the ears of every PC gamer. Before the time of hero shooters or battle royale games, yet after the zenith of Minecraft’s peak on youtube, there was the survival game boom. ARK: Survival Evolved, The Forest, Don’t Starve, 7 […]
View MorePosted: Apr 29, 2022 in Rust
Overview Being one of the most popular survival games to date, Rust is an amazing example of what placing a PvP emphasis on an open world can provide for the genre. Unfortunately, when it comes to PvP in any game, there will always be discourse and controversy over how to balance the combat. Whether it […]
View MorePosted: Apr 18, 2022 in Rust
Overview As March rolls around, yet another update is on its way for Rust. Unlike many of the “finished” or early access games we cover, Rust receives consistent content updates every month. The quality and quantity of said content are a little iffy, but we can always depend on something. Today, we’re going to go […]
View MorePosted: Feb 16, 2022 in Rust
Overview Rust has always been one of the most popular survival game experiences on Steam. With its heavy player vs. player emphasis and unmatched replayability utilizing procedural generation and great gunplay, it’s not hard to see what keeps players coming back. All that is great and fun, but sometimes we like to indulge in something […]
View MorePosted: Dec 17, 2021 in Rust
Overview More often than not, making major changes to video games causes issues, bugs, and glitches that impede on the player’s enjoyment of the game. To combat this, most of the games we have covered utilize a testing version or an early access type beat which is released in a more subtle fashion compared to […]
View MorePosted: Nov 24, 2021 in Rust
Overview At its heart, Rust is a game about controlling territory by creating bases using resources acquired over time. The problem is, for a multiplayer game, this is a flawed system. Not all players will join the server in the beginning, and not everyone has an equal amount of time to spend building up their […]
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